SDL2小作业:使用原始函数绘图&使用ViewPort方法来绘制不同窗口的纹理

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Lesson 8 Geometry Rendering

要求

使用SDL2库自带的绘图函数来绘制简单的几何形状,包括填充方法、非填充方法、虚线、实线等

运行结果

Lesson8Sample

代码

#include <cstdio>
#include "SDL2/SDL.h"

// CONSTS
const int SCREEN_HEIGHT = 480;
const int SCREEN_WIDTH = 640;
SDL_Window* gWindow = nullptr;//in window
SDL_Renderer* gRenderer = nullptr;//global renderer
void freeSDL();
bool initWindow();

bool initWindow()
{
    bool flag = true;
    if (SDL_Init(SDL_INIT_VIDEO)<0)
    {
        printf("Unable to init Video!ERROR: %s\n",SDL_GetError());
        flag = false;
    }
    else
    {
        gWindow= SDL_CreateWindow("SDLSample", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
        if (gWindow == nullptr)
        {
            printf("Unable to creatwindow!\nERROR:%s",SDL_GetError());
            flag = false;
        }
        else
        {
            gRenderer = SDL_CreateRenderer(gWindow,-1,SDL_RENDERER_ACCELERATED);
            if (gRenderer== nullptr)
            {
                printf("Renderer could not be created! ERROR:%s", SDL_GetError());
                flag = false;
            } else
            {
                SDL_SetRenderDrawColor(gRenderer,0XFF,0XFF,0XFF,0XFF);
            }
        }
    }
    return flag;
}

void freeSDL()
{
    SDL_DestroyRenderer(gRenderer);
    gRenderer = nullptr;

    SDL_DestroyWindow(gWindow);
    gWindow = nullptr;

    SDL_Quit();
}

int main() {
    if (!initWindow())
    {
        printf("unable to init window!\n");
    }
    else
    {
        bool quit = false;
        SDL_Event event ;
        while (!quit)
        {
            while (SDL_PollEvent(&event)!=0)
            {
                if (event.type==SDL_QUIT)
                {
                    quit = true;
                }
                SDL_SetRenderDrawColor( gRenderer, 0xFF, 0xFF, 0xFF, 0xFF );
                SDL_RenderClear(gRenderer);

                SDL_Rect fillRect = {SCREEN_WIDTH / 4, SCREEN_HEIGHT / 4, SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2};
                SDL_SetRenderDrawColor(gRenderer,0XFF,0X00,0X00,0XFF);
                SDL_RenderFillRect(gRenderer,&fillRect);

                SDL_Rect outlineRect = {SCREEN_WIDTH / 6, SCREEN_HEIGHT / 6, SCREEN_WIDTH* 2/3, SCREEN_HEIGHT * 2/3};
                SDL_SetRenderDrawColor(gRenderer,0X00,0XFF,0X00,0XFF);
                SDL_RenderDrawRect(gRenderer,&outlineRect);

                SDL_SetRenderDrawColor( gRenderer, 0x00, 0x00, 0xFF, 0xFF );
                SDL_RenderDrawLine( gRenderer, 0, SCREEN_HEIGHT / 2, SCREEN_WIDTH, SCREEN_HEIGHT / 2 );

                SDL_SetRenderDrawColor( gRenderer, 0xFF, 0xFF, 0x00, 0xFF );
                for (int i = 0; i < SCREEN_HEIGHT; i+=4) {
                    SDL_RenderDrawPoint(gRenderer,SCREEN_WIDTH/2,i);
                }
                SDL_RenderPresent(gRenderer);
            }
        }
    }
    freeSDL();
    return 0;
}

Lesson9 The Viewport

要求

基于L9的实现,渲染器将窗口渲染为两个ViewPort并且显示相同的图片。

运行结果

Lesson9Sample

代码

#include <cstdio>
#include "SDL2/SDL.h"
#include "SDL2/SDL_image.h"
#include <string>
using std::string;
// CONSTS
const int SCREEN_HEIGHT = 480;
const int SCREEN_WIDTH = 640;
SDL_Window* gWindow = nullptr;//in window
SDL_Renderer* gRenderer = nullptr;//global renderer
SDL_Texture* gTexture = nullptr;
void freeSDL();
bool initWindow();
bool loadMedia();
SDL_Texture* loadTexture(const string& path);

bool initWindow()
{
    bool flag = true;
    if (SDL_Init(SDL_INIT_VIDEO)<0)
    {
        printf("Unable to init Video!ERROR: %s\n",SDL_GetError());
        flag = false;
    }
    else
    {
        gWindow= SDL_CreateWindow("SDLSample", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
        if (gWindow == nullptr)
        {
            printf("Unable to creatwindow!\nERROR:%s",SDL_GetError());
            flag = false;
        }
        else
        {
            gRenderer = SDL_CreateRenderer(gWindow,-1,SDL_RENDERER_ACCELERATED);
            if (gRenderer== nullptr)
            {
                printf("Renderer could not be created! ERROR:%s", SDL_GetError());
                flag = false;
            } else
            {
                //SDL_SetRenderDrawColor(gRenderer,0XFF,0XFF,0XFF,0XFF);
                auto IMG_FLAG = IMG_INIT_PNG;
                if (!(IMG_Init(IMG_FLAG) & IMG_FLAG)){
                    printf("Unable to init Image!\n ERROR:%s",SDL_GetError());
                    flag =flag;
                }
            }
        }
    }
    return flag;
}


SDL_Texture* loadTexture(const string& path)
{
    SDL_Texture *tmpTexture = nullptr;
    SDL_Surface* loadedSurface = IMG_Load(path.c_str());
    if (loadedSurface == nullptr)
    {
        printf("Unable to load the Surface!\n ERROR:%s",SDL_GetError());
    } else
    {
        tmpTexture = SDL_CreateTextureFromSurface(gRenderer,loadedSurface);
        if (tmpTexture == nullptr)
        {
            printf("Unable to CreateTextureFromSurface! SDL_image Error: %s\n", SDL_GetError());
        }
    }
    SDL_FreeSurface(loadedSurface);
    return tmpTexture;
}

bool loadMedia()
{
    auto flag = true;
    gTexture = loadTexture("/home/wenqi/CLionProjects/SDLGame/screenshot.png");
    if (gTexture == nullptr)
    {
        printf("Unable to load the Media!\n ERROR:%s",SDL_GetError());
        flag = false;
    }
    return flag;
}

void freeSDL()
{
    SDL_DestroyRenderer(gRenderer);
    gRenderer = nullptr;

    SDL_DestroyWindow(gWindow);
    gWindow = nullptr;

    SDL_DestroyTexture(gTexture);
    gTexture = nullptr;

    SDL_Quit();
    IMG_Quit();
}

int main() {
    if (!initWindow())
    {
        printf("unable to init window!\n");
    }
    else
    {
        if (!loadMedia())
        {
            printf("unable to loadMedia main!");
        }
        else
        {
            bool quit = false;
            SDL_Event event ;
            while (!quit)
            {
                while (SDL_PollEvent(&event)!=0)
                {
                    if (event.type==SDL_QUIT)
                    {
                        quit = true;
                    }
                    SDL_SetRenderDrawColor(gRenderer,0XFF,0XFF,0XFF,0XFF);
                    SDL_RenderClear(gRenderer);
                    SDL_Rect topViewPort = {0,0,SCREEN_WIDTH,SCREEN_HEIGHT/2};
                    SDL_RenderSetViewport(gRenderer,&topViewPort);
                    SDL_RenderCopy(gRenderer,gTexture, nullptr, nullptr);

                    SDL_Rect BottomViewPort = {0,SCREEN_HEIGHT/2,SCREEN_WIDTH,SCREEN_HEIGHT/2};
                    SDL_RenderSetViewport(gRenderer,&BottomViewPort);
                    SDL_RenderCopy(gRenderer,gTexture, nullptr, nullptr);

                    SDL_RenderPresent(gRenderer);

                }
            }
        }

    }
    freeSDL();
    return 0;
}